Oculus Rift
appears to be well-poised to bring VR into the mainstream. After a
wildly successful Kickstarter campaign based on an early prototype,
Oculus has secured venture funding, hired some of the biggest names in
gaming tech, and been acquired by Facebook
for billions. The company has gone from strength to strength in its
short life, but the tech media has picked up on an equally impressive
gaming company that appears to be working on VR tech of its own, and
some have called it an Oculus killer: Valve.
Valve and Oculus: A Collaboration
The small, sporadic pieces of information that become available
about Valve’s VR system often lead people to believe that they are
releasing a competing product. Many believe that Valve’s head mounted
display offers a better VR experience than that of Oculus. But an
announcement in early 2014 made it clear that Valve is collaborating
with Oculus Rift on its prototypes and sharing much of its research and
development work in VR. In March 2014, Oculus hired Michael Abrash away
from Valve; Abrash was one of the driving forces behind Valve’s VR
research. While no-one has ruled out the possibility of Valve one day
releasing a VR system, it appears that both the Crystal Cove and more
recent Crescent Bay prototypes from Oculus Rift have used features
gleaned from Valve’s research.
QR Codes
One much discussed feature from Valve’s VR system that isn’t in
Oculus Rift is Valve’s “holodeck room.” Many reports from people who
have tested Valve’s VR mention that the room the system is housed in
have what appear to be QR codes
printed on paper, and pasted all over the walls at various intervals.
These visuals were used to provide inside-out head movement tracking
using a camera on the head mounted display (HMD). Oculus appears to have
solved this problem using an external mounted camera and an array of LEDs
on the HMD. This appears to be an indication that Valve is focusing
more on speculative research on improving the VR experience, where
Oculus appears to be honing in on a readily sellable product with each
subsequent release. A dedicated room with QR codes would be a tough sell
to a consumer.
No comments:
Post a Comment